First of all, this game borrowed from the Rainbow Six theory of “one or two hits is enough to kill”, which is fine, but your enemies all apparently graduated from the Alvin York School of Marksmanship. Op Flash is just out to butter your bean and serve it to you cold from start to finish. Clock Tower had one enemy and a bunch of set-piece deaths. I know I bitched a lot about Clock Tower being hard, but this is different. Now, I’ll get to the graphics and sound and what makes this game innovative in a minute, because I need to get this out of the way before we go further: this game is FUCKING ROUGH. Yes, the plot is wafer-thin, and it serves only to explain why it’s necessary to shoot Ivan in the face. outpost on an island called Malden in 1985, with Cold War tensions rising, as Private David Armstrong conveniently happens to be going through basic training just before the Russians decide to launch an assault on the neighboring island of Everon. Operation Flashpoint by Codemasters and Bohemia Interactive is basically the genesis of the soldier simulator games like the ARMA series, but, being the first also means there’s also a bit of slop with the soup. That paragraph above encompasses today’s game a nutshell. October 15, 1985: We went out on patrol in the woods near Regina today…we were just a few clicks away from our camp when these Russkie tanks came out of nowhere and opened up on us…only me, Tompkins, and Delaware Andy are left…we had to hide in the woods, but we’ve still got our guns, so maybe when the sun goes down, we can
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